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GAME ACTIVATED


Boonie Hound

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You concentrate very hard and centre your thoughts on the Elf infront of you.

 

Two things happen.....

 

You get a blinding headache...

 

A noise liking ripping cloth echoes around the market square and the elf infront of you has the suprised look of man caught by his wife wearing her clothes. He claps his hads to the rear of his trousers and sidles off while trying to keep his legs together. A rotten egg type smell follows him...

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I like putting the Wizards on the right and left flanks of my defensive line. From there they get a good shot at the approaching enemy troops while they're less likely to become targets themselves. If an enemy regiment approaches him, make the wizard move back and move a fighting unit to protect him. Although you can have three wizards later in the game, you'll never want to use more than two (if that) in a single battle. There just aren't enough magic points available.

 

Place missile units at or slightly behind your line of defense so that they can maintain continual fire on the approaching enemy. Later in the game, the Imperial Cannon and the Wood Elf Archers are especially good at tearing the enemy apart as they advance. Some units need a clear line of fire and some don't, so arrange them accordingly

 

If at first you don't succed Sky diving is not for you

 

Edited by - Delbert on 23 May 2007 11:19:11

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